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NekoLLX
08-31-2008, 04:27 AM
Just always wondered while with all the PR RPGs ive run (that were pretty popular before the *cough*uncalledforwipe*cough*) why my original super powered marines story never took off. For those that rember it why didn't it interest you? for those who dont it was a re imagining of MMPR with a paramilitary.spiritual focus in a R Rated RPG. Where destroyed building and trying to maintain a secret identity as a hero came with consequences and problems to overcome.

i recently had some art done by CrazyCowProductions at Deviant Art of the main characters so it's gotten me thinking about who the rpg was never popular.


http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Red_by_CrazyCowProductions.jpg
http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Black_by_CrazyCowProductions.jpg
http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Green_by_CrazyCowProductions.jpg
http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Yellow_by_CrazyCowProductions.jpg
http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Pink_by_CrazyCowProductions.jpg
http://i182.photobucket.com/albums/x202/NekoLLX/Tiki_Blue_by_CrazyCowProductions.jpg

Raging Phoenix
08-31-2008, 09:18 AM
It's because no one seems to ever be interested in new ideas. Takes them too long to read and get the picture... or something...

Although there are some who will interest themselves in new ideas, but usually only the RPG's based on seasons of old really work.

Onlyne
09-01-2008, 12:27 AM
Yeah people here arent interested in new RPG's. I've started like 3 of them and the only people I've gotten to join were people who liked original ones(which was like 1 excluding me) some friends of mine, or people I had to ask and recruit. No one except for that guy who like original stuff and me, really likes original or new idea based RPG's. I personally hate that fact but I've gotta work with what I've got. I'm sorry your RPG didnt sell dude but I wish you luck in the future.

GoldPhoenixRanger
09-01-2008, 12:41 AM
Actually, I've found that there is one strategy that seems to work for original RPG's. I have one right now called Power Rangers: Spectral Fury and I have a full team of loyal members (one of whom has the post above me). One reason we are all loyal to the idea is because we all created it together. I had a basic background of ideas but once they joined, they were able to personalize it and even change some things to better suit them. People are more into things like this when they have some say in the creation instead of coming into a complete story and trying to sort it all out in their minds. Flexbillity, Democracy, and teamwork are what I find to be the keys to a successful RPG.

-GPR

Onlyne
09-01-2008, 01:20 AM
You are absolutely right GPR. Actually to help original RPGs on this site, I've made a suggestion in the feedback section and brought up the idea of an Offtopic RPG section. That way we can separate the PR RPG's with the Offtopic ones and people who are into offtopic ones can just go there and find it. I'm sure they'll concider it. If things happen that way, maybe you can make your new RPG there.

NekoLLX
09-01-2008, 02:16 AM
You are absolutely right GPR. Actually to help original RPGs on this site, I've made a suggestion in the feedback section and brought up the idea of an Offtopic RPG section. That way we can separate the PR RPG's with the Offtopic ones and people who are into offtopic ones can just go there and find it. I'm sure they'll concider it. If things happen that way, maybe you can make your new RPG there.

well when i origanlly created it the character personaities, totem beast and weapon was up to the player only their aspect (sacrifice, defense, love, etc) and color was pre set. Which i thought left things open for them to inject their own concepts

Onlyne
09-01-2008, 02:45 AM
Yeah but what GPR is talking about is beyond just applying for it. He's talking about letting the players have a say in what goes on in the story and stuff. I'm apart of one RPG called PSI: Paranormal Security Institution where the players pretty much came up with like 20 more or less episodes that were incredibly well thought out and really good. Basically he's saying you should allow the players to build the RPG. That makes people feel like they're opinion in the RPG actually means something. Maybe you should come up with a more open RPG that gives people more freedom to come up with new stuff for it.

GoldPhoenixRanger
09-01-2008, 02:55 AM
Quite right. And in Spectral Fury we came together and created storyline arcs for each character plus arcs for the begining and end of the series with a few additional major arcs in between. I created the basis for the story, they wrote the story. I mean, once we had characters we spent about 2 weeks working out storyline ideas and taking in everyone's imput to make sure the RPG was what we all wanted. It wasn't until that was all done that I even opened the story thread and started the game.

The RPG you have here sounds like a great idea but maybe letting people come up with storylines for their characters and leaving the posibillity for change open, you could garner more interest.

-GPR

NekoLLX
09-01-2008, 03:09 AM
Quite right. And in Spectral Fury we came together and created storyline arcs for each character plus arcs for the begining and end of the series with a few additional major arcs in between. I created the basis for the story, they wrote the story. I mean, once we had characters we spent about 2 weeks working out storyline ideas and taking in everyone's imput to make sure the RPG was what we all wanted. It wasn't until that was all done that I even opened the story thread and started the game.

The RPG you have here sounds like a great idea but maybe letting people come up with storylines for their characters and leaving the posibillity for change open, you could garner more interest.

-GPR

thats pretty much what i do with all my rpgs, i mean i have a 50 episode time line for th first year of the story but player evens can take it in any direction really. Only a few key events MUST happen. Ie the Dragon Marine must start off as a mind controled pawn, as does the Silver Knight. But the heroes go evil then go REALLY EVIL story line really depends on each characters reaction once their inhabiitions were removed.

i mena just look at Operation Overdrive Rangers in Retrograde. In the first run we had Leanbow as the special mentor and Justin as the blue Ranger. In the second take justin was a ally as turbo blue and Merick was the ally. In the new version its the Phantom ranger and the rangers have morphers but havent been dna optimied and Moltor's Lava Lizards are already involved.

Onlyne
09-01-2008, 03:19 AM
Yeah dude you can add your own ideas into as well. There's no problem with that. But sometimes it doesnt depend on your RPG. Its like movies. You have to choose the right times to release it in order to get the maximum amount of viewers. Sometimes things happen in real life that causes people to stay away for the movies. For example, the Freddie Prinze Jr. movie, Head Over Heels, did absolutely horrible because it came out around the time of 9/11. People didnt want to see a movie like that around that time. It wasnt the filmmaker's fault, they just released at the wrong time and they had no control over that.

So see sometimes there are just times on this site where people arent into certain types of RPGs or RPGs at all. There's no real way to know when you should launch a certain RPG. You just have to shoot for luck and hope for the best. Thats what all the great movie makers in history have done and thats all you really can do is try your hardest and hope for the best. A real life lesson in there.

NekoLLX
09-01-2008, 03:34 AM
well then do you think anyone would be interested in a rpg on my marines setting now?